Yea, I think that may be the only method of doing this..

Benjamin J Dunbar wrote:
> can you make the path on one plane instead of making the path pieces descend? 
>  Then you can vertex them together and turn them into displacements, round 
> off the sides...then select all the pieces of the path and rotate them to 
> slope down the hillside?  I don't know how to solve your unusual solids 
> issue.  Hope I explained this well for you.
>
> ----- Original Message -----
> From: Minh <[email protected]>
> Date: Thursday, September 10, 2009 1:26 am
> Subject: [hlmappers] Displacement problem.
> To: Discussion of Half-Life Mapping <[email protected]>, Jess 
> Cliffe <[email protected]>
>
>   
>> Ok, im having a wicked time trying to create a winding road down 
>> a 
>> hillside. I'm using brushes to create the pathway (which i will 
>> later 
>> turn into displacements). Now, in order for the displacements to 
>> sew 
>> properly, I need to make sure the vertices of the path are all 
>> connected. I'm having a bitch of a problem doing this because it 
>> causes 
>> "invalid solid structures".
>> Here's a pic of what my path looks like
>> http://www3.telus.net/public/a6a91102/winding_road_hill.jpg
>>
>> Here's what a portion of the path looks like after i vertex 
>> manipulate 
>> it so the vertices touch
>> http://www3.telus.net/public/a6a91102/problem_before.jpg
>>
>> Now, this is what I get after I "fix" the brushes so they're 
>> valid 
>> structures
>> http://www3.telus.net/public/a6a91102/problem_after.jpg
>>
>>
>> So my question is, should I just make the path lie flat, and 
>> then turn 
>> them into displacements and then raise them?
>>
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