Hello Mappers,
I have been away from this list for over a year, so I hope I am not missing
the answer to this question but I think I have a unique case. I am working
on a level that works like a Sonic level. My idea is to have the player ride
a platform that acts like a func_tracktrain and rides path_tracks. The
problem I am having is that the platform cannot angle itself without
crushing the player, and if I disable damage then the platform will not
angle itself. I would love to have the player be able to ride it through a
loop or a corkscrew type obstacle, but cannot find a way to get the player
to be flipped upside down during this process. Do any of you have an idea to
get this concept to work? I would love to have the player riding a rail
through the entire level like some Sonic the Hedgehog games. Another
solution I have been thinking of is animating the camera to go through the
level and then 'warping' the player to the end of the track when it is done,
but I am not sure if that is possible or whether or not it would be any fun.
Thanks in advance!


-Christopher J. Whiton
---------------------
Game Design and Development Student (4th Year)
Southern New Hampshire University
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