Thanks for the idea Jeff. I'm not 100% sure about this, but from what I can
tell this only works in CS. I should have mentioned that I am using HL2: Ep2
for my mod and am not in the position to change it. I am unable to find a
good tutorial anyway - even from the section on your site. Is it anything
more than making brushes shaped like triangles and using a variety of push
triggers on them, or does CS have something that HL2 doesn't... Thank you
for responding, I think this is the right track and would love to get it to
work.

-Christopher J. Whiton
---------------------
Game Design and Development Student (4th Year)
Southern New Hampshire University


On Wed, Oct 7, 2009 at 12:49 PM, Jeff Moghadam <[email protected]>wrote:

> I have just the idea!
>
> Use a surf ramp, and a trigger_push to push the player through. Not sure
> what a surf ramp is? See http://www.fpsbanana.com/maps/44341
>
> Just make something with a spiral similar to the one in that map (that goes
> around the cylinder), only vertical, with a ramp on both sides. That should
> allow the player to slide through a loop.
>
> Good luck
> -Jeff
>
> P.S. Need help with surf mapping tutorials? Try www.solidsurf.info, there
> is
> some good tuts on there.
>
> On Wed, Oct 7, 2009 at 10:51 AM, Chris Whiton <[email protected]> wrote:
>
> > Hello Mappers,
> > I have been away from this list for over a year, so I hope I am not
> missing
> > the answer to this question but I think I have a unique case. I am
> working
> > on a level that works like a Sonic level. My idea is to have the player
> > ride
> > a platform that acts like a func_tracktrain and rides path_tracks. The
> > problem I am having is that the platform cannot angle itself without
> > crushing the player, and if I disable damage then the platform will not
> > angle itself. I would love to have the player be able to ride it through
> a
> > loop or a corkscrew type obstacle, but cannot find a way to get the
> player
> > to be flipped upside down during this process. Do any of you have an idea
> > to
> > get this concept to work? I would love to have the player riding a rail
> > through the entire level like some Sonic the Hedgehog games. Another
> > solution I have been thinking of is animating the camera to go through
> the
> > level and then 'warping' the player to the end of the track when it is
> > done,
> > but I am not sure if that is possible or whether or not it would be any
> > fun.
> > Thanks in advance!
> >
> >
> > -Christopher J. Whiton
> > ---------------------
> > Game Design and Development Student (4th Year)
> > Southern New Hampshire University
> > _______________________________________________
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