Thanks for the idea Jeff. I'm not 100% sure about this, but from what I can tell this only works in CS. I should have mentioned that I am using HL2: Ep2 for my mod and am not in the position to change it. I am unable to find a good tutorial anyway - even from the section on your site. Is it anything more than making brushes shaped like triangles and using a variety of push triggers on them, or does CS have something that HL2 doesn't... Thank you for responding, I think this is the right track and would love to get it to work.
-Christopher J. Whiton --------------------- Game Design and Development Student (4th Year) Southern New Hampshire University On Wed, Oct 7, 2009 at 12:49 PM, Jeff Moghadam <[email protected]>wrote: > I have just the idea! > > Use a surf ramp, and a trigger_push to push the player through. Not sure > what a surf ramp is? See http://www.fpsbanana.com/maps/44341 > > Just make something with a spiral similar to the one in that map (that goes > around the cylinder), only vertical, with a ramp on both sides. That should > allow the player to slide through a loop. > > Good luck > -Jeff > > P.S. Need help with surf mapping tutorials? Try www.solidsurf.info, there > is > some good tuts on there. > > On Wed, Oct 7, 2009 at 10:51 AM, Chris Whiton <[email protected]> wrote: > > > Hello Mappers, > > I have been away from this list for over a year, so I hope I am not > missing > > the answer to this question but I think I have a unique case. I am > working > > on a level that works like a Sonic level. My idea is to have the player > > ride > > a platform that acts like a func_tracktrain and rides path_tracks. The > > problem I am having is that the platform cannot angle itself without > > crushing the player, and if I disable damage then the platform will not > > angle itself. I would love to have the player be able to ride it through > a > > loop or a corkscrew type obstacle, but cannot find a way to get the > player > > to be flipped upside down during this process. Do any of you have an idea > > to > > get this concept to work? I would love to have the player riding a rail > > through the entire level like some Sonic the Hedgehog games. Another > > solution I have been thinking of is animating the camera to go through > the > > level and then 'warping' the player to the end of the track when it is > > done, > > but I am not sure if that is possible or whether or not it would be any > > fun. > > Thanks in advance! > > > > > > -Christopher J. Whiton > > --------------------- > > Game Design and Development Student (4th Year) > > Southern New Hampshire University > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlmappers > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlmappers > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlmappers
