Hello again hlmappers! I had another quick question that I think is easily solved, but I can't seem to get it to work. I am trying to light geometry in my level with a strong light_environment. However, when I do, there are shadows where I don't want them to be and the level is much darker than I want. Honestly, it looks better when the ground and everything else are fullbright. I would leave it like that (my textures are supposed to make the world look 'cartoony' (this is my sonic the hedgehog style world I mentioned a couple weeks ago). I have a mountain in the map which needs to be viewed in the lit version, not fullbright. The simplest solution I can find was to make every brush that I wanted to look fullbright a func_brush and try to modify the properties so that it doesn't receive lighting. However, when I so much as look at the area in game - it crashes. Can anyone suggest a better way of getting this effect, or are there properties that I can change that won't crash the game? Thanks in advance!
-Christopher J. Whiton --------------------- Game Design and Development Student (4th Year) Southern New Hampshire University Portfolio: www.cjwhiton.com Graphic Design: www.stormravengraphics.com _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlmappers
