http://developer.valvesoftware.com/wiki/$selfillum
/ScarT 2009/10/25 Chris Whiton <[email protected]> > Hello again hlmappers! > > I had another quick question that I think is easily solved, but I can't > seem > to get it to work. I am trying to light geometry in my level with a strong > light_environment. However, when I do, there are shadows where I don't want > them to be and the level is much darker than I want. Honestly, it looks > better when the ground and everything else are fullbright. I would leave it > like that (my textures are supposed to make the world look 'cartoony' (this > is my sonic the hedgehog style world I mentioned a couple weeks ago). I > have > a mountain in the map which needs to be viewed in the lit version, not > fullbright. The simplest solution I can find was to make every brush that I > wanted to look fullbright a func_brush and try to modify the properties so > that it doesn't receive lighting. However, when I so much as look at the > area in game - it crashes. Can anyone suggest a better way of getting this > effect, or are there properties that I can change that won't crash the > game? > Thanks in advance! > > -Christopher J. Whiton > --------------------- > Game Design and Development Student (4th Year) > Southern New Hampshire University > > Portfolio: www.cjwhiton.com > Graphic Design: www.stormravengraphics.com > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlmappers > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlmappers
