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/ScarT


2009/10/25 Chris Whiton <[email protected]>

> Hello again hlmappers!
>
> I had another quick question that I think is easily solved, but I can't
> seem
> to get it to work. I am trying to light geometry in my level with a strong
> light_environment. However, when I do, there are shadows where I don't want
> them to be and the level is much darker than I want. Honestly, it looks
> better when the ground and everything else are fullbright. I would leave it
> like that (my textures are supposed to make the world look 'cartoony' (this
> is my sonic the hedgehog style world I mentioned a couple weeks ago). I
> have
> a mountain in the map which needs to be viewed in the lit version, not
> fullbright. The simplest solution I can find was to make every brush that I
> wanted to look fullbright a func_brush and try to modify the properties so
> that it doesn't receive lighting. However, when I so much as look at the
> area in game - it crashes. Can anyone suggest a better way of getting this
> effect, or are there properties that I can change that won't crash the
> game?
> Thanks in advance!
>
> -Christopher J. Whiton
> ---------------------
> Game Design and Development Student (4th Year)
> Southern New Hampshire University
>
> Portfolio: www.cjwhiton.com
> Graphic Design: www.stormravengraphics.com
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