There used to be something called env_texturetoggle but I never looked into
it.

On 6 June 2010 10:49, Major Johnson <draco...@gmail.com> wrote:

> Or you can use a point_template and forceSpawn the objects.
>
> Draco18s
>
>
> On Sat, Jun 5, 2010 at 4:52 PM, Bluestrike <bluestr...@bluestrike.be>
> wrote:
>
> > You can use a func brush and toggle it on/off
> > or make the stairs a door and raise it from the floor at a high speed.
> >
> > If its a model it must also be possible to toggle a model since thats
> what
> > they do in TF2 to open/close a section in maps like dustbowl.
> > (could be a TF2 only feature tough)
> >
> > Thats how I would go for it, since switching the texture does not effect
> > the
> > collision of the object and I asume the stairs would be usable by the
> > player.
> > But there should also be ways to replace a texture, for example: the
> > connections to a button in portal are 2 seperate textures that are
> toggled.
> >
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