There used to be something called env_texturetoggle but I never looked into it.
On 6 June 2010 10:49, Major Johnson <draco...@gmail.com> wrote: > Or you can use a point_template and forceSpawn the objects. > > Draco18s > > > On Sat, Jun 5, 2010 at 4:52 PM, Bluestrike <bluestr...@bluestrike.be> > wrote: > > > You can use a func brush and toggle it on/off > > or make the stairs a door and raise it from the floor at a high speed. > > > > If its a model it must also be possible to toggle a model since thats > what > > they do in TF2 to open/close a section in maps like dustbowl. > > (could be a TF2 only feature tough) > > > > Thats how I would go for it, since switching the texture does not effect > > the > > collision of the object and I asume the stairs would be usable by the > > player. > > But there should also be ways to replace a texture, for example: the > > connections to a button in portal are 2 seperate textures that are > toggled. > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlmappers > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlmappers