Tried to forceSpawn a shooter?

Draco18s


On Thu, Jul 8, 2010 at 5:36 AM, Marcello Bortolino
<mbortol...@hotmail.com>wrote:

>
> Some progress: env_shooter using point simulated gibs can be detected as
> debris by a trigger, so that acts as a relatively efficient traceline test
> for where the laser hits a portal. Incident angles are inaccurate, but a
> logic_lineto seems to work for that (passing on a vector for the exit
> laser).
>
> My problem now is that env_shooter doesn't work properly when parented to a
> physbox. Transformations of the box seem to be added to those of the
> shooter, so it won't fire in a straight line.
>
> Also you can't detect the shooter's gibs with a trigger_teleport to send
> them to a target parented to the box.
>
> So any alternative ideas for how I might test where the func_tanklaser hits
> a portal?
>
>
>
>
> > From: mbortol...@hotmail.com
> > To: hlmappers@list.valvesoftware.com
> > Date: Mon, 5 Jul 2010 22:42:53 +0000
> > Subject: [hlmappers] [Portal] Hacky ent setup for lasers through portals
> >
> >
> > I've been trying to rig a movable func_tanklaser (parented to physbox)
> that appears to shoot through portals. Lasers of course don't pass through,
> & I was hoping to somehow detect the incident point relative to a portal, &
> then transfer this possibly by teleporting an ent to the linked portal, &
> finally spawning a 2nd laser at this ent's origin.
> >
> > Here's what I've tested & found out:
> >
> > -I'm able to spawn templates at the origins of freely placed portals by
> covering walls with func_portal_detectors & then spawning an
> env_entity_maker at the !activator (so I can have any triggers or targets
> etc wherever i shoot a portal).
> >
> > -Fast moving objects fired along the laser like combine balls & small
> debris physboxes can't acheive the necessary very high speed for hacking a
> physical 'traceline' test, plus their impact detection doesn't always work
> or is inaccurate (presumably because of their high speed), & testing the
> !activator collision of combine balls on a trigger in front of portals
> doesn't give you an incident angle (only position because they're point ents
> or similar).
> >
> >
> > Any ideas for other possibilities that I could test?
> >
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