Tried to forceSpawn a shooter? Draco18s
On Thu, Jul 8, 2010 at 5:36 AM, Marcello Bortolino <mbortol...@hotmail.com>wrote: > > Some progress: env_shooter using point simulated gibs can be detected as > debris by a trigger, so that acts as a relatively efficient traceline test > for where the laser hits a portal. Incident angles are inaccurate, but a > logic_lineto seems to work for that (passing on a vector for the exit > laser). > > My problem now is that env_shooter doesn't work properly when parented to a > physbox. Transformations of the box seem to be added to those of the > shooter, so it won't fire in a straight line. > > Also you can't detect the shooter's gibs with a trigger_teleport to send > them to a target parented to the box. > > So any alternative ideas for how I might test where the func_tanklaser hits > a portal? > > > > > > From: mbortol...@hotmail.com > > To: hlmappers@list.valvesoftware.com > > Date: Mon, 5 Jul 2010 22:42:53 +0000 > > Subject: [hlmappers] [Portal] Hacky ent setup for lasers through portals > > > > > > I've been trying to rig a movable func_tanklaser (parented to physbox) > that appears to shoot through portals. Lasers of course don't pass through, > & I was hoping to somehow detect the incident point relative to a portal, & > then transfer this possibly by teleporting an ent to the linked portal, & > finally spawning a 2nd laser at this ent's origin. > > > > Here's what I've tested & found out: > > > > -I'm able to spawn templates at the origins of freely placed portals by > covering walls with func_portal_detectors & then spawning an > env_entity_maker at the !activator (so I can have any triggers or targets > etc wherever i shoot a portal). > > > > -Fast moving objects fired along the laser like combine balls & small > debris physboxes can't acheive the necessary very high speed for hacking a > physical 'traceline' test, plus their impact detection doesn't always work > or is inaccurate (presumably because of their high speed), & testing the > !activator collision of combine balls on a trigger in front of portals > doesn't give you an incident angle (only position because they're point ents > or similar). > > > > > > Any ideas for other possibilities that I could test? > > > > _________________________________________________________________ > > http://clk.atdmt.com/UKM/go/197222280/direct/01/ > > We want to hear all your funny, exciting and crazy Hotmail stories. Tell > us now > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlmappers > > > > _________________________________________________________________ > http://clk.atdmt.com/UKM/go/195013117/direct/01/ > We want to hear all your funny, exciting and crazy Hotmail stories. Tell us > now > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlmappers > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlmappers