I've looked into the console commands, and it seems that the player speed is hardcoded, but with some clever parenting and a lot of in 'n outputs, it's probably possible.

OnPlayerPressesForward - triggerpush - Enable
OnPlayerReleaseForward - triggerpush - Disable

Something like that, I haven't hammered in quite a while.

On Thu, 22 Jul 2010 14:16:40 +0200, Marcello Bortolino <mbortol...@hotmail.com> wrote:


I'm trying to set a faster sprint speed (for use as a kind of propulsion gel), & the console command 'hl2_sprintspeed xxx' doesn't have any effect in Portal.

Alternatives are no good - player_speedmod is like a timescale tweak with everything in fast-forward, & trigger_vphys_motion with a velocity scale increase is too uncontrollable.

Is there any other way to get the player to run faster in a controlled way (ie. you can still move around freely & aren't pushed in one direction)?
                                        
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