I've looked into the console commands, and it seems that the player speed
is hardcoded, but with some clever parenting and a lot of in 'n outputs,
it's probably possible.
OnPlayerPressesForward - triggerpush - Enable
OnPlayerReleaseForward - triggerpush - Disable
Something like that, I haven't hammered in quite a while.
On Thu, 22 Jul 2010 14:16:40 +0200, Marcello Bortolino
<mbortol...@hotmail.com> wrote:
I'm trying to set a faster sprint speed (for use as a kind of
propulsion gel), & the console command 'hl2_sprintspeed xxx' doesn't
have any effect in Portal.
Alternatives are no good - player_speedmod is like a timescale tweak
with everything in fast-forward, & trigger_vphys_motion with a velocity
scale increase is too uncontrollable.
Is there any other way to get the player to run faster in a controlled
way (ie. you can still move around freely & aren't pushed in one
direction)?
_________________________________________________________________
http://clk.atdmt.com/UKM/go/197222280/direct/01/
Do you have a story that started on Hotmail? Tell us now
_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlmappers
--
_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please
visit:
http://list.valvesoftware.com/mailman/listinfo/hlmappers