Klaatu, Having done a load of reading and having asked some questions on the FB forum I have joined, seems I have been in something of a misapprehension in the past.
I have always thought of a player character as something that travels with it's human owner. From campaign to campaign. The majority opinion on Facebook, those opinions which did not come with a big shovel of trolling and snark, seems to be one should create a character from anew for each campaign. So if we do a little episode or two about blind D&Ding in fifth edition, I guess our first task could be for you to guide me through creating a character. I fancy a paladin, or some other kind of magic user. Preferably one who is also a bit of a bruiser. I assume you are still in NZ. I can be around weekday mornings early UTC, if that corresponds to a good time for you. I'm 13 hours behind Wellington. Weekday mornings are more likely to be quietish here, without my great nieces toddlers making a racket. Mike On 01/11/2020 06:04, Klaatu wrote: > Off the top of my head: > > Set input to the "Monitor of " your desired input device > > Fire off sounds using whatever app you want to use; I could see LMMS locally, > or Gridsound.com in your browser, as being convenient tools for this. > > I guess combining the streams of your voice and the Monitor soundboard is the > tricky part. I'm not 100% sure how that would be done, as I haven't thought > it > through. Maybe just signing into your online game with 2 separate accounts > and > clients. > > > > On Sunday, November 1, 2020 2:49:44 PM NZDT epicanis+...@dogphilosophy.net > wrote: >> You know, this makes for an excellent excuse for me to an >> HPR-episode-request and/or request for pointers about something I've >> been trying to figure out. >> >> Even for people with ordinary visual acuity, I still think more >> attention audio would be great for TTRPGs, especially ones run >> virtually. For example, it's doesn't seem to be uncommon for the DM to >> post a picture of a place the PCs have walked into (which might possibly >> have some visual clues of some sort in the details). What if the DM also >> had a "soundscape" prepared for locations, like low-whistling wind and >> very echo-y dripping-water sounds for the large cavern, or clinking of >> dishes and faint bardic music amid the walla-walla of background >> conversation in a crowded inn? >> >> (And then, for example, if the DM has a "bonus clue" they want to offer >> to the players, they might push a button on a soundboard to insert a >> brief, faint but comprehensible snippet of conversation into the noise >> of the Inn, or if the PCs are being stalked through the caverns - an >> occasional out of place scuffing or shuffling noise, and if the players >> notice, the PCs notice). >> >> Plus, of course, the potential for real-time audio effects applied to >> voices of NPCs, like perhaps a slight vocoder effect for a golem, or an >> unnaturally-deep pitch-shift for the Great Demon-Lord Doombelch, etc. >> >> So, along those lines, lately I've been wondering how to construct a >> real-time combination of >> microphone/"filters"/soundboard/pre-recorded-audio-stream that could be >> applied to any online conferencing system. I feel certain this is doable >> (I know it's at least *possible* to define a "virtual" microphone with >> pulseaudio) but I haven't been able to figure out where to start. >> >> Anybody willing to record an episode (or just point me at some >> appropriate resources) on ways one might put together something that >> works like that? Can it be done in "pure" pulseaudio? Or maybe this is >> the kind of thing Jack is for? >> >> Or maybe someone's already done this and I just didn't notice it in the >> HPR archives... >> >> On 10/29/20 3:43 AM, Andrew Conway wrote: >>> Hi Mike >>> >>> I play D&D with Klaatu's HPR group and I've been amazed at how >>> effective RPGs can be audio only and online. In some ways it is like >>> the old saying about radio: the pictures are better than TV! >>> [...] >> >> _______________________________________________ >> Hpr mailing list >> Hpr@hackerpublicradio.org >> http://hackerpublicradio.org/mailman/listinfo/hpr_hackerpublicradio.org > > > _______________________________________________ > Hpr mailing list > Hpr@hackerpublicradio.org > http://hackerpublicradio.org/mailman/listinfo/hpr_hackerpublicradio.org > -- Michael A. Ray Analyst/Programmer Witley, Surrey, South-east UK "Perfection is achieved, not when there is nothing more to add, but when there is nothing left to take away." -- A. de Saint-Exupery https://cromarty.github.io/ http://eyesfreelinux.ninja/ http://www.raspberryvi.org/ _______________________________________________ Hpr mailing list Hpr@hackerpublicradio.org http://hackerpublicradio.org/mailman/listinfo/hpr_hackerpublicradio.org