Bruno Postle schrieb:
On Mon 19-Apr-2010 at 14:17 -0700, Battle wrote:
So where are my bottle necks? The optimization process in hugin
proper in the 32 bit build seems slow. On smaller projects of 10 to
20 images the optimization tab can take almost as long as actually
stitching the project. I don't know whether a 64 bit version of the
Hugin UI would address this or if this is an issue with another sub
program. Since I don't know where the optimization is taking place or
if it is multithreaded or otherwise optimized for multiple core
machines I think its not possible for me to answer whether a 64 bit
build of Hugin is useful.
Yes for big projects the optimisation is a bottleneck as it is
single-threaded. As far as I know there is no plan to make this
multi-threaded, or even if it is possible.
The best way to speed up the optimisation is to exploit the problem
structure when doing the optimisation. Currently a general purpose
nonlinear least square minimiser is used in libpano
This is very inefficient for large problems where the variables are only
sparsely connected. A sparse levenberg marquardt algorithm would work
wonders there.
There is a fast implementation for 3D reconstruction problems that could
be adapted to optimize panoramas http://www.ics.forth.gr/~lourakis/sba/.
However, it is too inflexible (all pictures can only have the same
number of parameters, no linking of parameters possible) for use within
hugin or libpano.
ciao
Pablo
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