I've tried out the RC1 build, and this new mask feature is really a
key feature for to make high quality panoramas of buildings or similar
scenes with straight sharp lines.

The thing is that if you want the best possible result you want to
more or less manually direct where the seams go, since you will know
better than enblend where the seam will be least visible. For example,
a building is often split into sections, and putting the seam exactly
at a section border usually makes it considerably less visible.

With the mask feature this is possible to do, by masking and leaving
only a small gap for enblend to make its seams (adding the --fine-mask
option to enblend is wise if the gaps become really small)

However, for this to be much easier to do, it would be great if you
could have a split view in the mask editor, so you can see masks on
one image while editing on another. The problem now is that you need
to remember exactly how you put the mask in the previous image when
making the corresponding masks on the next, which can be a challenge.

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