im going to start doing objectvr i just downloaded a flash prorgram that
makes a vr from sequence of pictures, but its a very nice idea to make 3d
models out of regular images..whats the difference of both of them??if youre
a customer and are viewing a 3d voxel image of an item in a store you
probally will find some very few differences than viewing an objectvr..

the main idea applies for both objectvr and 3d voxel modeling..

hugins current development cant do 3d voxel imaging or object vr...it would
be a very nice and exciting idea to write a program based off of hugin to do
that...

id like to show clients interactive 3d objects based on the items a store
has for sale..

On Mon, Nov 8, 2010 at 10:39 PM, tom_a_spa...@yahoo.com.au <
tom_a_spa...@yahoo.com.au> wrote:

> the more I think about what your doing its closer to objectvr
>
> On Nov 9, 1:46 pm, john doe <guerrerodelu...@gmail.com> wrote:
> > tom i found this code maybe its helpful to you, its a complete program
> that
> > does 3d reconstruction from 2d images, its made in q4, comes with the pro
> > files, cpp files also..
> >
> > http://perception.inrialpes.fr/~Franco/EPVH/index.php
> >
> > On Mon, Nov 8, 2010 at 10:00 PM, john doe <guerrerodelu...@gmail.com>
> wrote:
> > > tom i found some very nice interesting info and code here:
> >
> > >http://cboard.cprogramming.com/game-programming/55548-voxel-algo-scre.
> ..
> >
> > > <
> http://cboard.cprogramming.com/game-programming/55548-voxel-algo-scre..
> .>some
> > > code:
> >
> > > ...
> > > ...
> > > if (raydiffx>raydiffy)
> > > {
> > > if (angle!=90 && angle!=270)
> > > {
> > > distance=raydiffx/cos(angle);
> > > } else distance=raydiffy/sin(angle);
> > > } else
> > > if (angle!=0 && angle!=180)
> > > {
> > > distance=raydiffy/sin(angle);
> > > } else distance=raydiffx/cos(angle);
> > > }
> >
> > > float angle=-30.0f;
> > > float angleinc=HFOV/ScreenWidth;
> >
> > > for (int i=0;i<ScreenWidth<<1;i++)
> > > {
> > > sin_correction(i)=sin(90-(angle*PI/180));
> > > angle+=angleinc;
> > > }
> >
> > > for (int i=ScreenWidth<<1;i<ScreenWidth;i++)
> > > {
> > > sin_correction(i)=sin(90-(angle*PI/180));
> > > angle-=angleinc;
> > > }
> >
> > > distance=distance*sin_correction[current_x];
> > > ...
> >
> > > On Mon, Nov 8, 2010 at 9:50 PM, john doe <guerrerodelu...@gmail.com
> >wrote:
> >
> > >> anyways tom it would be very interested to make a hugin type project
> with
> > >> 3d voxel capability, to turn regular 2d pictures to a 3d rotating
> image,
> > >> what do you think>???on the first post i commented on there is a site
> with
> > >> open source code using opencv...just imagine what you could do with
> this..
> >
> > >> heck the name could be hug-xel, short for hugin and voxel...
> >
> > >> why not also include the different types of projection in there too?
> >
> > >> On Mon, Nov 8, 2010 at 6:04 PM, tom_a_spa...@yahoo.com.au <
> > >> tom_a_spa...@yahoo.com.au> wrote:
> >
> > >>> On Nov 9, 7:09 am, john doe <guerrerodelu...@gmail.com> wrote:
> > >>> > tom the tool inhttp://blogs.oregonstate.edu/hess/code/voxels/
> > >>> > is free...what is DEM???
> > >>>http://en.wikipedia.org/wiki/Digital_elevation_model
> >
> > >>> > im going to look for what you were saying and see what i can find..
> > >>> have read of these master thesis
> > >>>http://www.gpstraces.com/sven/main/publications/Master.Thesis.pdf
> > >>> the are two many gotach with voxel rendering
> >
> > >>> tom
> >
> > >>> --
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