On 16 Jan., 19:39, Pablo d'Angelo <pablo.dang...@web.de> wrote:

> I think once some examples of how to use the interface are available,
> even people that could not do any hugin coding can start to contribute.

that is the aim of the plugin interface. And things are looking great
so far; everything seems to have worked out as I hoped it would.

> Btw. in order to make it easier for us track your work (and add
> improvements etc.), it would be great if you could offer a hg branch of
> it (maybe not on sourceforge, if you have issues with that, but maybe at
> some other site (for example: bitbucket or so).

I need some time then to learn how to do that. I work on my bleeding
edge repo extract on this system, I haven't branched out, since the
changes are minimal. But I'll make an effort to figure out what I need
to do to offer a branch for testing purposes. I have a repo on
Launchpad where I usually publish my code, could I make a hugin branch
there? Please excuse my ignorance of these matters, I really haven't
taken any time to learn mercurial.

> Sorry for not answering the tech questions, I'll do this later if nobody
> jumps in.

As far as the plugin interface for hugin goes, I've boiled it down now
to a header declaring a single variadic function to call a Python
plugin; every component of hugin should be able to simply include the
header and be plugin-enabled, while all code to access the py side of
things is in a separate object file. The only requirement on the build
side is that the Python libs have to be added to the common libraries.
I have modifies CMakeList.txt files that do the trick. I just couldn't
think of a good place to put a call to a plugin for testing purposes.
But I've tested it from somewhere likely, and it seems to work.

thank you for your feedback; I appreciate you are busy with cpfind
(thumbs up)! And, after all, there's no rush, but I was wondering if
anybody out there took any notice of what I do, since there was so
little echo.

Kay

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