Hello all,

I'm happy to announce a new primary seam generator that was recently
integrated into the Enblend mainline. It was developed as part of the
Google Summer of Code 2011 program.

The algorithm is based on the idea of Graph-Cuts :
http://en.wikipedia.org/wiki/Graph_cuts_in_computer_vision
The implementation does not utilize max-flow algorithms, which are
relatively slow and memory-heavy.

The new seam generator takes into account feature frequency as well as
image dissimilarity, and therefore is less likely to cross elements
which would make the seam line more apparent, such as beams, fences,
railings etc.. This should produce better results than the old seam
generator in many cases.

The Graph Cut seam generator works best with a fine mask (--fine-mask
command line option). It requires more memory and time than the old
Nearest Feature Transform algorithm, so it is best to use NFT where
efficiency is essential. Graph-cut on the other hand should produce an
overall better seam in most cases.

For more information on usage and current limitations please refer to
the Enblend manual.

Special thanks to Thomas Modes and Christoph Spiel for great help and
guidance. Also a big thank you for everyone who sent me photos for
testing.

Regards,
Mikolaj

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