Hi Matthew, I like your initiative to do something about the state of the available web panorama viewers. If it weren't for those poor IE users, it would be dead obvious, that WebGL is the way to go (and I have a tendency trying to ignore those whenever I can ;)). I did some experiments regarding WebGL and panorama viewing myself some time ago:
http://lizardq.com/posts/experimental-webgl-panorama-viewer/ Although, my focus was primarily on getting some HDR panorama viewing feature onto our website. You seemed to be interested in a low a footprint script. I have about 400 lines of js and another 120 GLSL code (but admittedly using jquery for convenience). The geometrical approach I used is different: there is no textured 3D structure approximating a sphere and then looking at it from the inside. I render a simple viewport sized quad and use a fragment shader to find the proper pixel position in the source texture for each pixel in the viewport. You or anyone who is interested should be able to get a look at the (uncompressed) code if you know your browser web debugging facilities. If you think replacing tree.js with some GLSL code might be interesting, let me know. - Axel -- You received this message because you are subscribed to the Google Groups "Hugin and other free panoramic software" group. A list of frequently asked questions is available at: http://wiki.panotools.org/Hugin_FAQ To post to this group, send email to hugin-ptx@googlegroups.com To unsubscribe from this group, send email to hugin-ptx+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/hugin-ptx