I started this in a different thread that I don't want to pollute with these details, so I'm trying to move that here. I'm not currently prepared to provide most of the info about what fails (didn't take good notes and currently working on too many other things). But helpful suggestions would still be appreciated and I want to reply to a comment on this that was posted in my other thread:
On Saturday, January 22, 2022 at 5:23:48 AM UTC-5 gunter.ko...@gmail.com wrote: > On MS Windows cmake only detects wxWidgets if wxWidgets *wasn't* built using cmake. > The rest should work fine there, too, minus Windows having no standard paths to store all > the libraries in and therefore needing to be told where to find them all. How should I get a mingw64 build of wxWidgets on Windows? For code with only extern C entry points, it is possible to use a VC++ dll when building a mingw64 exe. But for C++ entry points I don't believe there is a way. I didn't actually get wxWidgets to build with cmake. I had similar, but less overwhelming, problems in the use of cmake for wxWidgets as I had for hugin itself. So the failing cmake build of wxWidgets guided my manual build (while my manual build of hugin was guided only by the source code itself). What about building wxWidgets in cmake makes cmake for hugin fail to find it? I did tell cmake where to find it and it still failed and the same was true for boost and for several other dependencies. -- A list of frequently asked questions is available at: http://wiki.panotools.org/Hugin_FAQ --- You received this message because you are subscribed to the Google Groups "hugin and other free panoramic software" group. To unsubscribe from this group and stop receiving emails from it, send an email to hugin-ptx+unsubscr...@googlegroups.com. To view this discussion on the web visit https://groups.google.com/d/msgid/hugin-ptx/883ec697-3679-4149-8fdc-f3ae23e93522n%40googlegroups.com.