If provide the raw files, maybe we could give it a shot. Are you able to 
show what you are getting?

In high contrast situations, I will use exposure blending with enfuse and 
this gives quite natural looking results.

On Friday, 11 February 2022 at 14:32:22 UTC johnfi...@gmail.com wrote:

> I finally went back to that set of 3 photos and got a good result.  I'm 
> not happy with the methods required.  There is probably a better way.  I'm 
> open to advice on what to try next time.  There should be a better way, so 
> in any case I'll look through the relevant parts of the source code to see 
> what could be made to work better.
>
> There are three basic issues here, two of which were solved with masks.  
> But editing those masks required fixing a flaw in the mask editing code 
> (see my recent new thread).
>
> 1) Exposure.  Each photo has the correct average exposure for its part of 
> the scene and I didn't want to change that much.  But the top photo had 
> shorter exposure than the middle which is shorter than the bottom.  So 
> sections from any one photo have good exposure unchanged.  But narrow seams 
> would highlight the exposure difference, while broad seams would be garbage 
> due to issue (2).  I still think the better general solution would be to 
> first apply an exposure vertical gradient to each photo (in a separate 
> program if necessary).  But I didn't find time to try that.  A mask worked 
> a lot better than I expected, to force narrow seams in places that don't 
> highlight the exposure jumps.
>
> 2) Alignment.  I never got good enough alignment for real blending of any 
> sections.  My solution to (3) made the misalignment 1.5 times as bad.  The 
> masks intended to fix (1) fixed (2) with no extra effort.
>
> 3) Distortion.  The resulting image was very distorted.  I tried most of 
> the projections and some were worse and none were significantly better than 
> the default.  After much experimentation, I started without the lens 
> a,b,c,d,e,g,t parameters, then rotated the anchor image -90 and reoptimized 
> (which didn't hurt alignment much), then cut the Hfov in half, and 
> reoptimized which destroyed alignment (I assume because the original Hfov 
> was correct) then added  a,b,c,d,e,g,t parameters to get back to decent 
> alignment (I'd really like to know what those are doing and how they 
> compensate for an intentionally wrong Hfov.  But I'm already investigating 
> in too many different subtopics at once).  Finally, I stitched with 
> Cylindrical and used an external program to rotate +90.
>
> Given the distortion this had when simply done sideways with Cylindrical, 
> I expected that cutting the Hfov would do what it did.  But I have no clue 
> why it had that distortion.  It seems like there should be a less 
> distorting projection without needing to mess with the alignment. 
>

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