Am Mon, 01 Dec 2008 17:57:45 -0600
schrieb "Gabriel M. Beddingfield" <[EMAIL PROTECTED]>:

hiho,
it would be nice if we can release the beta 3. 
i am sorry but for the last tickets i really have no ideas.
e.g. since more than 4 weeks i try to find the lost object in space without any 
results.
so i spend more of my spare-time into the funny sample fun branch to learn c++. 
i am a programming beginner, so i need 
a lot of practise associated with 1-2-3 sense of achievement.

> Sebastian Moors wrote:  
> > Ticket #35 is not nice, but it was said that this can't be fixed without 
> > more error-prone transport hacking.  
> 
> I don't think we should have a stable release without at least working around 
> this one.  Once people start doing tempo changes... it will become a big 
> issue. 
>   Let's do it now.  
yes, if i remember right, maybe future h2 releases become a new transport 
system :-).
imo, to get full motivation to do this big h2 backend work (new transport) is, 
release this 0.9.4 version
to ample space for new ideas and features together with fun on experiments.  


> wolke?  This is your feature.  Any ideas?  You and Jakob came up with some 
> pretty good workarounds for this sort of problem.  
imo t35 is not so fatal. ok maybe i say this because i use mostly the h2 song 
mode. but
if i use the patternmode only 1 of 100 actions make a problem.
i think we can release h2 with this ticked and try to solve it so fast as 
possible.
>   
> > Any thoughts on #36 and #37 ?  
t37: i can say nothing to this ticket. imo jack2 or jackdmp is a really new and 
for the
moment a little bit arbitrary. on my system i become no solid working jack2 
server. so
many problems with xruns and dropout's if i e.g. move the mouse or switch 
between
application's. so i have remove jack2 and reinstall the older 0.109.2 version 
of jack.  

> 
> First, these may be related to using Jack 2 (jackdmp).  On an SMP system, 
> this 
> may reveal more holes in our audio engine locks.
> 
> #36 looks like start-up shut-down stuff.  We talked about going through and 
> auditing the audio engine locks... but I don't think anyone has done it.  
t36: i can not reproduce this assertion. imo this ticked is solved. if i 
remember right jakob solved this problems weeks ago.  

wolke

> #37 looks like a similar issue.
> 
> I'll look in to these this week.
> 
> Thanks,
> Gabriel
> 
> 
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