Hi there,
/***************/
right click on a pattern and load a new one,
a pattern is saved through : int LocalFileMng::savePattern( ... );
mode = 4 => sPatternXmlFilename = patternname;
so it's saved within current dir not tmp dir used for undo/redo.
As I'm not working on this actually I'll let who wants to fix it ;)
/***************/
Questions about Pattern :
std::set<Pattern*> virtual_pattern_set;
keeps a list a virtual patterns.
but what is exactly
std::set<Pattern*> virtual_pattern_transitive_closure_set;
for ??
void addEdges(H2Core::Pattern::virtual_patterns_t &patternSet);
seems weird to me, is the recurtion usefull ???
I definitly miss something, but don't have time to bang my head on this.
Someone could enlighten me please ??
thanks in advance ...
greetings
--
Jérémy Zurcher
av General Guisan
1400 Yveron-les-bains
+41 (0) 79 599 84 27
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