Hi there,

/***************/
right click on a pattern and load a new one,
a pattern is saved through : int LocalFileMng::savePattern( ... );
    mode = 4 => sPatternXmlFilename = patternname;

so it's saved within current dir not tmp dir used for undo/redo.

As I'm not working on this actually I'll let who wants to fix it ;)

/***************/
Questions about Pattern :

std::set<Pattern*> virtual_pattern_set;
keeps a list a virtual patterns.

but what is exactly 
std::set<Pattern*> virtual_pattern_transitive_closure_set;
for ??

void addEdges(H2Core::Pattern::virtual_patterns_t &patternSet);
seems weird to me, is the recurtion usefull ???

I definitly miss something, but don't have time to bang my head on this.

Someone could enlighten me please ??

thanks in advance ...

greetings

-- 
Jérémy Zurcher
av General Guisan
1400 Yveron-les-bains
+41 (0) 79 599 84 27

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