Hello Community, 

I am Diego Uribe, creativity & innovation consultant and researcher at the 
International Center for Studies in Creativity, Buffalo, NY. 
Not too long ago, I approached Walter Bender with the challenge/opportunity of 
making Sugar a Trojan Horse for delivering specific creativity heuristics to 
young learners. 
That is, embedding at the core of the Sugar architecture creativity core 
dynamics (such as divergent thinking operators and convergent thinking 
operators) in such a way that a young learner will exercise by deliberate 
design his creativity skills while immersed and learning in the Sugar 
environment. An example of the above would be that when using the write 
activity, the system encourages the learner to produce several versions by 
suggestion possible ways in which he or she could do a transformation to his 
narrative (to better understand this, click: 
http://www.youtube.com/watch?v=ObwyI5AnZXE). The learner could then select the 
one he finds more original and useful among the many versions produced. The 
same dynamics could even be extend into the collaboration model and all other 
activities within the Sugar ecology.

Note that this doesn't mean that as of now Sugar is not fertile creative 
environment; On the contrary, we are leveraging already the rich and flexible 
platform by embedding by design creativity heuristics. 
Simply put, let's not leave creativity to chance but make a deliberate act to 
make it happen.

Before even considering redesigning the whole architecture, we want to test 
this by embedding one creativity divergent thinking tool, namely SCAMPER, into 
turtle art.
SCAMPER is an acronym for a series of permutations that allow to produce large 
and diverse quantities of options: Substitute; Combine: Adapt; 
Modify/Magnify/Minimize; Put to other uses; Eliminate; Rearrange/Reverse

We hypothesize that learners operating under the SCAMPER + Turtle art activity 
will produce more creative output than learners operating under the normal 
Turtle art activity. 
As of now, we have recently applied for a NSF Creative IT grant to fund the 
development, testing and research protocol of this idea. If we find empirical 
evidence that we can train creativity skills through embedded heuristics in 
Sugar, we have an unprecedented opportunity to effectively train learners 
creativity skills all around the world. 

However, we do not want to wait until we hear back from NSF to keep moving this 
initiative forward. This is an invitation to whomever is interested in 
collaborating to plug in, join the conversation and help advance this project. 
Feel free to contact me at: duri...@gmail.com

Cheers

Diego Uribe

MS in Creativity and Change Leadership
www.idemax.org







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