Ah, yes, I remember now, we invoked it using ADVEN on the PDP-10, which used 36-bit words and 7-bit ASCII (hence 5 chars per word). I, too, mapped out the whole thing back in the late '70s, and I too have forgotten most of it since then.
I well remember struggling to figure out the puzzle of the dragon. THROW AXE; "The axe glances harmlessly off the dragon's scales" KILL DRAGON; "With what? Your bare hands?" FEED DRAGON; "There's nothing here it wants to eat (except possibly you)." After some days I gave up and peeked over another player's shoulder while she worked her way casually through the parts of the maze she already understood. Two heads are definitely better than one in such games. A friend and I were both puzzled in the same part of the cavern. I saw a lump of coal in the corner and was instantly sure that it could be turned into diamond, so when I ran across the thing that looked like a washing machine I figured I'd found the right tool for it; but I couldn't figure out how to make it work. There was a coin slot, but it didn't seem interested in my coins. Meanwhile David had very easily understood how to make the "washing machine" work, but he couldn't figure out what it was for. It wasn't until we talked about it that we got the whole picture. Later we collaborated on Zork, with similarly productive results. --- Bob Bridges, robhbrid...@gmail.com, cell 336 382-7313 /* Men acquire a particular quality by constantly acting a particular way... you become just by performing just actions, temperate by performing temperate actions, brave by performing brave actions. -Aristotle */ -----Original Message----- From: IBM Mainframe Discussion List <IBM-MAIN@LISTSERV.UA.EDU> On Behalf Of Pew, Curtis G Sent: Monday, July 3, 2023 14:43 You’re talking about the same game. The full name was “Colossal Cave Adventure”, but the program file name was usually as many characters of “ADVENTURE” as the system supported. https://en.wikipedia.org/wiki/Colossal_Cave_Adventure Forty years ago I knew how to make it all the way through, but that knowledge is now lost in the mists of time for me. --- On Jul 3, 2023, at 1:26 PM, Seymour J Metz <sme...@gmu.edu> wrote: I was thinking of the old text Adventure written in FORTRAN. ---------------------------------------------------------------------- For IBM-MAIN subscribe / signoff / archive access instructions, send email to lists...@listserv.ua.edu with the message: INFO IBM-MAIN