> Although anyone who
> thinks NES is the right platform for Wizardry is smoking crack.

Indeed. 3 drive 64K Apple II with a language card was the optimum
configuration. The third drive avoided all disk swapping during play
because it allowed the p-System file manager to mount all the data
volumes simultaneously.

(ob VM relevant item: Wizardry was written in UCSD Pascal, which AFAIK
was the first widespread appearance of the p-System abstract virtual
machine interpreter technology and concept in a popular commercial
microcomputer product. It was also one of the first serious games
available for the IBM PC, primarily due to the simplicity of porting the
p-System virtual machine interpreter and operating environment; the rest
of the game code ran almost unmodified (mostly file naming and graphics
access changes).)

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