> Although anyone who > thinks NES is the right platform for Wizardry is smoking crack.
Indeed. 3 drive 64K Apple II with a language card was the optimum configuration. The third drive avoided all disk swapping during play because it allowed the p-System file manager to mount all the data volumes simultaneously. (ob VM relevant item: Wizardry was written in UCSD Pascal, which AFAIK was the first widespread appearance of the p-System abstract virtual machine interpreter technology and concept in a popular commercial microcomputer product. It was also one of the first serious games available for the IBM PC, primarily due to the simplicity of porting the p-System virtual machine interpreter and operating environment; the rest of the game code ran almost unmodified (mostly file naming and graphics access changes).)