Stopping Multiple Clicks I've been unable to clear the click buffer (to stop inadvertent repeated clicks to objects) while an *animation* handler is running. Usually I use *wait while the mouseClick* to stop multiple clicks; however, in Revolution I have found that this does not discard clicks that occur during animated sequences; that is, while objects are being moved via script (a likely time for a user to start clicking).
For example, here's a recipe: 1. Create a graphic box about the size of your thumbnail, and name it "test". 2. Create a button, and add this script: on mouseUp show graphic "test" at 68,180 move graphic "test" to 210,180 in four seconds wait while the mouseClick --discard additional clicks to objects end mouseUp 3. Click the button, and *while the graphic box is in motion*, click the button again. Rather than being discarded, the click jumps the script to the beginning. I have cards that contain multiple controls for triggering different short animations. In Revolution, when a user begins clicking about on the card while an animation is in progress, *wait while the mouseClick* has no effect; the pending mouseClicks to other objects trigger yet more animations, producing highly unexpected results. Ted _______________________________________________ improve-revolution mailing list [EMAIL PROTECTED] http://lists.runrev.com/mailman/listinfo/improve-revolution
