I haven't used it myself, but I think the "flushEvents" command will do what you need.
Sarah > Stopping Multiple Clicks > > I've been unable to clear the click buffer (to stop inadvertent repeated > clicks to objects) while an *animation* handler is running. Usually I use > *wait while the mouseClick* to stop multiple clicks; however, in Revolution I > have found that this does not discard clicks that occur during animated > sequences; that is, while objects are being moved via script (a likely time > for a user to start clicking). > > For example, here's a recipe: > > 1. Create a graphic box about the size of your thumbnail, and name it "test". > > 2. Create a button, and add this script: > > on mouseUp > show graphic "test" at 68,180 > move graphic "test" to 210,180 in four seconds > wait while the mouseClick --discard additional clicks to objects > end mouseUp > > 3. Click the button, and *while the graphic box is in motion*, click the > button again. Rather than being discarded, the click jumps the script to the > beginning. > > I have cards that contain multiple controls for triggering different short > animations. In Revolution, when a user begins clicking about on the card while > an animation is in progress, *wait while the mouseClick* has no effect; the > pending mouseClicks to other objects trigger yet more animations, producing > highly unexpected results. > > Ted > > > > > > > > > _______________________________________________ > improve-revolution mailing list > [EMAIL PROTECTED] > http://lists.runrev.com/mailman/listinfo/improve-revolution > _______________________________________________ improve-revolution mailing list [EMAIL PROTECTED] http://lists.runrev.com/mailman/listinfo/improve-revolution
