Failing to pin a scanout buffer will most likely lead to a black screen, so if the GPU is wedged, then just let the pin happen and hope that things work out OK.
Signed-off-by: Keith Packard <kei...@keithp.com> --- drivers/gpu/drm/i915/i915_gem.c | 12 +++++++++--- 1 files changed, 9 insertions(+), 3 deletions(-) diff --git a/drivers/gpu/drm/i915/i915_gem.c b/drivers/gpu/drm/i915/i915_gem.c index e9d1d5c..d8d623e 100644 --- a/drivers/gpu/drm/i915/i915_gem.c +++ b/drivers/gpu/drm/i915/i915_gem.c @@ -3112,9 +3112,15 @@ i915_gem_object_pin_to_display_plane(struct drm_i915_gem_object *obj, return ret; if (pipelined != obj->ring) { - ret = i915_gem_object_wait_rendering(obj); - if (ret) - return ret; + struct drm_device *dev = obj->base.dev; + drm_i915_private_t *dev_priv = dev->dev_private; + if (atomic_read(&dev_priv->mm.wedged)) { + DRM_ERROR("Skip GPU wait for scanout while wedged\n"); + } else { + ret = i915_gem_object_wait_rendering(obj); + if (ret) + return ret; + } } /* The display engine is not coherent with the LLC cache on gen6. As -- 1.7.5.4 _______________________________________________ Intel-gfx mailing list Intel-gfx@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/intel-gfx