Failing to pin a scanout buffer will most likely lead to a black
screen, so if the GPU is wedged, then just let the pin happen and hope
that things work out OK.

v2: Just ignore any error from i915_gem_object_wait_rendering, as
suggested by Chris Wilson

Signed-off-by: Keith Packard <kei...@keithp.com>
---
 drivers/gpu/drm/i915/i915_gem.c |    2 +-
 1 files changed, 1 insertions(+), 1 deletions(-)

diff --git a/drivers/gpu/drm/i915/i915_gem.c b/drivers/gpu/drm/i915/i915_gem.c
index e9d1d5c..e46f273 100644
--- a/drivers/gpu/drm/i915/i915_gem.c
+++ b/drivers/gpu/drm/i915/i915_gem.c
@@ -3113,7 +3113,7 @@ i915_gem_object_pin_to_display_plane(struct 
drm_i915_gem_object *obj,
 
        if (pipelined != obj->ring) {
                ret = i915_gem_object_wait_rendering(obj);
-               if (ret)
+               if (ret == -ERESTARTSYS)
                        return ret;
        }
 
-- 
1.7.5.4

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