On Mon, 2025-12-15 at 14:00 +0200, Imre Deak wrote: > On Mon, Dec 15, 2025 at 09:49:45AM +0200, Luca Coelho wrote: > > On Thu, 2025-11-27 at 19:49 +0200, Imre Deak wrote: > > > Factor out align_max_vesa_compressed_bpp_x16(), also used later for > > > computing the maximum DSC compressed BPP limit. > > > > > > Signed-off-by: Imre Deak <[email protected]> > > > --- > > > drivers/gpu/drm/i915/display/intel_dp.c | 35 ++++++++++++++----------- > > > 1 file changed, 20 insertions(+), 15 deletions(-) > > > > > > diff --git a/drivers/gpu/drm/i915/display/intel_dp.c > > > b/drivers/gpu/drm/i915/display/intel_dp.c > > > index dcb9bc11e677b..3111758578d6c 100644 > > > --- a/drivers/gpu/drm/i915/display/intel_dp.c > > > +++ b/drivers/gpu/drm/i915/display/intel_dp.c > > > @@ -867,10 +867,23 @@ small_joiner_ram_size_bits(struct intel_display > > > *display) > > > return 6144 * 8; > > > } > > > > > > +static int align_max_vesa_compressed_bpp_x16(int max_link_bpp_x16) > > > +{ > > > + int i; > > > + > > > + for (i = ARRAY_SIZE(valid_dsc_bpp) - 1; i >= 0; i--) { > > > + int vesa_bpp_x16 = fxp_q4_from_int(valid_dsc_bpp[i]); > > > > Any reason why you're doing the loop from the end to the beginning, > > instead of the more natural from 0 to the end? > > Yes. The values in valid_dsc_bpp[] are stored in increasing order, so to > find the maximum value <= the passed-in limit, the natural iteration > order is from the end of the array.
I don't really see how this affects anything functionally and by "natural" I meant for the person reading the code. I had to think a bit deeper when reviewing this loop because it's not the "for (i = 0; i < ARRAY_SIZE(...); i++)" format I'm mostly used to. Anyway, another nitpick with not functional issues, so: Reviewed-by: Luca Coelho <[email protected]> -- Cheers, Luca. > > I think this is clearer and less prone to mistakes: > > > > for (i = 0; i < ARRAY_SIZE(valid_dsc_bpp); i++) {...} > > > > > > > + > > > + if (vesa_bpp_x16 <= max_link_bpp_x16) > > > + return vesa_bpp_x16; > > > + } > > > + > > > + return 0; > > > +} > > > + > > > static u32 intel_dp_dsc_nearest_valid_bpp(struct intel_display *display, > > > u32 bpp, u32 pipe_bpp) > > > { > > > u32 bits_per_pixel = bpp; > > > - int i; > > > > > > /* Error out if the max bpp is less than smallest allowed valid bpp */ > > > if (bits_per_pixel < valid_dsc_bpp[0]) { > > > @@ -899,15 +912,13 @@ static u32 intel_dp_dsc_nearest_valid_bpp(struct > > > intel_display *display, u32 bpp > > > } > > > bits_per_pixel = min_t(u32, bits_per_pixel, 27); > > > } else { > > > + int link_bpp_x16 = fxp_q4_from_int(bits_per_pixel); > > > + > > > /* Find the nearest match in the array of known BPPs from VESA > > > */ > > > - for (i = 0; i < ARRAY_SIZE(valid_dsc_bpp) - 1; i++) { > > > - if (bits_per_pixel < valid_dsc_bpp[i + 1]) > > > - break; > > > - } > > > - drm_dbg_kms(display->drm, "Set dsc bpp from %d to VESA %d\n", > > > - bits_per_pixel, valid_dsc_bpp[i]); > > > + link_bpp_x16 = align_max_vesa_compressed_bpp_x16(link_bpp_x16); > > > > > > - bits_per_pixel = valid_dsc_bpp[i]; > > > + drm_WARN_ON(display->drm, fxp_q4_to_frac(link_bpp_x16)); > > > + bits_per_pixel = fxp_q4_to_int(link_bpp_x16); > > > } > > > > > > return bits_per_pixel; > > > @@ -2219,7 +2230,6 @@ int intel_dp_dsc_bpp_step_x16(const struct > > > intel_connector *connector) > > > bool intel_dp_dsc_valid_compressed_bpp(struct intel_dp *intel_dp, int > > > bpp_x16) > > > { > > > struct intel_display *display = to_intel_display(intel_dp); > > > - int i; > > > > > > if (DISPLAY_VER(display) >= 13) { > > > if (intel_dp->force_dsc_fractional_bpp_en && > > > !fxp_q4_to_frac(bpp_x16)) > > > @@ -2231,12 +2241,7 @@ bool intel_dp_dsc_valid_compressed_bpp(struct > > > intel_dp *intel_dp, int bpp_x16) > > > if (fxp_q4_to_frac(bpp_x16)) > > > return false; > > > > > > - for (i = 0; i < ARRAY_SIZE(valid_dsc_bpp); i++) { > > > - if (fxp_q4_to_int(bpp_x16) == valid_dsc_bpp[i]) > > > - return true; > > > - } > > > - > > > - return false; > > > + return align_max_vesa_compressed_bpp_x16(bpp_x16) == bpp_x16; > > > } > > > > > > /*
