*Exactly Bryan,
Interpolating the pixels is very easy, but for each scribbling, we may
experience a certain amount of lag if we scribble fast due to the
calculations/ function calling overhead involved.
Also in my previous mail, the definition of the drawLineTo would be
(instead of ScribbleArea) **
void myPaint::drawLineTo(const QPoint &endPoint)
{
...
..
}
Thanks for replying Bryan!
*
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