Hi all, if I use a ShaderEffect on an image that is loaded asynchronously, I get the error/debug message on the console:
ShaderEffect: source or provider missing when binding textures for every frame rendered until the image is completely loaded and the texture is complete. This means our system logs on the target system (embedded linux device) gets flooded whenever we load new images (a photo viewer). Would it be possible to at least limit the number of times this is written (once instead of every frame)? Or could the message be removed completely? It's not useful at all when ShaderEffect is used this way. Best regards, Ola
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