Hi This is a hardware specific issue and I suspect a problem in a lower layer than Qt, but I wanted to check if anyone might have some other idea.
The problem happens on a Tegra Note Android tablet, other hardware/platforms work fine. When I set a Canvas object's renderTarget to Canvas.FramebufferObject and use a Context2D to draw to it, what is drawn on the screen is scaled down by a factor of 0.625 (even though the canvas transform has not been changed in anyway). Using Canvas.Image does not cause the problem, unfortunately I can't use that because it is too slow (basically the app captures mouse move events to sketch in real time and the capture rate decreases too much). Any suggestions? Thanks Rogério _______________________________________________ Interest mailing list Interest@qt-project.org http://lists.qt-project.org/mailman/listinfo/interest