On Mar 9, 2010, at 12:40 PM, Tei wrote: > Nexuiz is one of the "enginemods" (much like Alien Arena or others ) > that spawned from the Quake engine. It use the Quake1 based heavily > modified DarkPlaces engines.
I find this concept vaguely objectionable. Though I really do wish them the best of luck in their endeavors. > <...Words words words...> > This is really cool news, imho. Can anyone here see ioQuake3 running > in playstation3? is that even possible? As a published game? No, it isn't. You run into fscked up legal territory because you can't make public (GPL) the interfaces for input/rendering/everything else on a PS3 or 360 or any console. What would have to happen (And what I assume this is what is going on with Nezuiz) is that I would have to gather all the rights to every patch submission ever to ioquake3 (something I probably should have done from day 1). Then I would have to license the Quake 3 (id tech 3) engine from id software, assuming they're still doing that, and apply the patches, all of them. Obviously ripping out any code or dependencies along the way that aren't GPL. Finally, I would have to keep all changes I make on the console tree version a secret and not put them back into the public ioquake3 svn, since as I explained earlier an NDA covers all nintendo/sony/microsoft console programming interfaces. What YOU (meaning anyone that isn't me) could do is release a commercial PC game based on ioquake3 as long as it used none of the id assets and you also released your engine code changes publicly. Same thing goes for pandoras/etc. Only on the consoles am I aware of such harsh restrictions for republishing. The one exception to making a PS3 ioquake3 game is if you just make an open-source game that happens to run under the PS3 Linux. I'm obviously not a lawyer, certainly not your lawyer, and this isn't legal advice. God help you if you really want to release a commercial game with any kind of open-source licensing on the engine or its dependencies without consulting one. _______________________________________________ ioquake3 mailing list [email protected] http://lists.ioquake.org/listinfo.cgi/ioquake3-ioquake.org By sending this message I agree to love ioquake3 and libsdl.
