Are the underlying protocols stable enough nowadays to make a cross platform
version of something like that for ioquake3?

I mean, it already has VoIP right?

On Wed, Mar 31, 2010 at 11:14 PM, Patrick Baggett <[email protected]
> wrote:

> In theory, this isn't too hard (well, at least the case of a camera in the
> corner of the screen).
>
> If you've heard of/used OpenCV or V4L API, you basically just grab a camera
> frame each loop iteration (probably need to make sure the frame is a power
> of 2 on each side, e.g. 256x256) and use glTexSubImage2D( ... ) to download
> this to a texture. If you are just making an in-game feed (like a video in
> the corner of the screen), then you can do a quick, hackish
> glBegin(GL_QUADS) ... glEnd() to draw a small rectangle in a corner of the
> screen with this texture (your camera image frame).
>
> If you want to use a video as a texture (now we're getting tricky),  you'd
> probably need some kind of special way to mark that a texture should be from
> a camera/SWF input, maybe by checking if the texture filename ends in .swf
> or some special camera texture e.g. "!camera". Rendering a SWF to an
> off-screen surface to produce a frame of animation is way beyond the scope
> of Quake III and probably would require a separate library, but assuming you
> could, calling glTexSubImage2D( ... ) would once again be used.
>
> You'd probably need to add code to the main loop to update any "video
> textures", and if done properly, there shouldn't be much to change on the
> actual rendering. A pitfall is that many camera directly capture to JPEG
> image or non-RGB formats, making them unsuitable for textures -- I think
> OpenCV provides a way to get RGB/BGR data from this, otherwise, you'll have
> to write some colorspace conversions (YUV->RGB) or use the libjpeg.
>
> I hope this is a starting point for you and good luck.
>
> Patrick
>
> On Wed, Mar 31, 2010 at 11:37 AM, Thys <[email protected]> wrote:
>
>> Hello!
>>
>> I'm a interaction student from belgium and currently working on a Quake3
>> project, I've setup a linux box that sends out messages to Max/MSP (or
>> PureData) from ingame Quake, now I want to try to add a live webcam stream
>> INGAME, so some kind of dynamic texture or just a swf or something, after 3
>> days of sleepless nights I'm really desperate, anyone any idea?
>>
>> Any help is greatly appreciated!!
>>
>> Greetings, Thys
>>
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>
>
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