On Sat, May 8, 2010 at 5:57 AM, un dead <[email protected]> wrote:
> As you know, GTV is an abandoned program that is used for viewing
> Quake3 matches.  It has a number of issues that make it a pain:
>
> * GTV is closed source and based off of an old quake3 source tree (IIRC 1.17).
> * It's a separate executable so you have to find someone with a server
> that allows for arbitrary files like a more expensive VPS.  Typical
> game hosting companies only want you to run an approved game server
> version.
> * You cannot easily synchronize a shoutcast with GTV in its normal
> usage.  For competition, it has to be delayed 3-5 minutes in order to
> prevent cheating.  The only way to do this currently is to manually
> synchronize it which doesn't work out well in practice.  UrT used to
> have shoutcast years ago but have dropped it since.  It never worked
> properly so you would either hear the commentator talking about things
> that already happened or spoiling the surprises.
> * Text chat has no concept of channels.  If you have one GTV server
> with multiple games, they all share the same chat area.
> * You can't really use it with standalone mods.  UrT has a "binary
> edited version" just so it will work with it.
> * It requires a human cameraman and that person may be cheating for
> one of the participating clans.
>
> If you were going to base it off of ioquake3, it would have these advantages:
>
> * Always be in sync with ioquake3 so you get the latest features/bug fixes
> * Allow for GTV to be integrated into ioquake3 rather than a separate
> executable.
> * Utilize the VoIP support in ioquake3 to allow for properly
> synchronized voice chat.  As the VoIP is piggy backed, it would be
> possible to buffer this data with the game data.
> * Allow for new features such as the ability to constrain which other
> games you receive text chats for
> * Allow for standalone games based off of ioquake3 to officially use GTV
> * Allow for VoIP on the GTV client side.  Maybe this wouldn't work out
> in practice (trolls), but it is possible.
> * Optionally allow for an automated cameraman.  I don't know if this
> would work out in practice, but if the game server buffered the data
> for GTV (optional 2nd mode), then the game server could have an
> algorithm to pick which player to view.  Perhaps look at K/D ratio and
> switch between the top players when they die.  Rotate it so some of
> the middle and lower tier players are viewed for a while as well but
> focus on the top players.  As the game server buffers the data, it
> wouldn't be an issue with cheating.  Normally GTV buffers the data
> since the cameraman needs to be able to switch between players.  An
> automated method would allow anyone to view a game without needing a
> cameraman.  It's typically a big ordeal getting GTV enabled on a match
> since you need league admins or other trusted people doing it because
> of the cheating aspect.
>
> The original GTV was a standalone executable with a configuration
> file.  Would it make sense for a server to essentially have a GTV
> service with a separate configuration or even just new server config
> vars?  A game server could export a GTV service that allows for a
> restricted GTV client so it can only perform certain whitelisted
> operations.  Maybe this is done through a separate password/cvar upon
> connecting.  A second server would be needed to host the GTV clients
> so it doesn't lag the game server.  There would be four modes of
> operation for ioquake3: client, listening server, dedicated game
> server and dedicated GTV server.  This would allow for people to
> potentially shut down a pub for a while and host GTV clients without
> requiring a separate executable.
>
> I've been floating this idea around for a while and I find a lot of
> people interested in the results, but no one interested in helping.
> Could anyone with experience in ioquake3 provide guidance on whether
> this is a good idea and any implementation suggestions or help/lead?
> Does a standalone executable still make sense or could it be
> integrated into an optional feature in an ioquake3 server?

Hi, I run GTV servers for UrT and I can tell you that an open source
version would be extremely nice.  We would fix all the bugs in it
immediately.
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