> * Optionally allow for an automated cameraman. I don't know if this > would work out in practice, but if the game server buffered the data > for GTV (optional 2nd mode), then the game server could have an > algorithm to pick which player to view. Perhaps look at K/D ratio and > switch between the top players when they die. Rotate it so some of > the middle and lower tier players are viewed for a while as well but > focus on the top players. As the game server buffers the data, it > wouldn't be an issue with cheating. Normally GTV buffers the data > since the cameraman needs to be able to switch between players. An > automated method would allow anyone to view a game without needing a > cameraman. It's typically a big ordeal getting GTV enabled on a match > since you need league admins or other trusted people doing it because > of the cheating aspect.
Yeah, GTV in ioq3 would rock. For an automated cameraman, some of the neat stuff is done: http://www.telefragged.com/zungbang/zcam/download.shtml You could then implement the logic of who to follow. We've used a tweaked version of ZCAM in Reaction for almost a decade and it works rather well. Monk. _______________________________________________ ioquake3 mailing list [email protected] http://lists.ioquake.org/listinfo.cgi/ioquake3-ioquake.org By sending this message I agree to love ioquake3 and libsdl.
