On Mon, Jul 19, 2010 at 04:48, Michael Menegakis <[email protected]> wrote: > Removing that "buffering" check completely I saw no crashes or CPU > increase when spamming audio on timescale 10. Is it needed?
Not as such. I believe it's a safeguard to prevent too many identical samples from playing simultaneously but the limit seems rather arbitrary. _______________________________________________ ioquake3 mailing list [email protected] http://lists.ioquake.org/listinfo.cgi/ioquake3-ioquake.org By sending this message I agree to love ioquake3 and libsdl.
