Hello,
I've got a need for battle.net proxy working on the NATing machine so any number of NATed players can create games/participate in externally created games/even participate in game crated by other internal players. Maybe somebody is working on it? (don't want duplicate effort) I've already analised battle.net protocol to a degree when I'm almost sure I know what need to be modified on-the-fly. That's easy part :) The problem is that I'm not familiar with kernel programming and I don't know ipfilter's internals. In fact I even don't know where to start coding ;) If there is somebody willing to help me in coding that I can describe what proxy should do. There are not compicated things, tcp connection need to be modified a little and udp redirections need to be put dynamically. I can code it eventually, but I'll need at least help from somebody showing me how can I put my function in the chain working on tcp connection and how to insert/delete udp redirections (well... a little tricky redirections). Waiting to here from you, Slawek
