Hello,


I've got a need for battle.net proxy working on the NATing machine so any
number of NATed players can create games/participate in externally created
games/even participate in game crated by other internal players.

Maybe somebody is working on it? (don't want duplicate effort)


I've already analised battle.net protocol to a degree when I'm almost sure I
know what need to be modified on-the-fly. That's easy part :)

The problem is that I'm not familiar with kernel programming and I don't
know ipfilter's internals. In fact I even don't know where to start coding
;)


If there is somebody willing to help me in coding that I can describe what
proxy should do. There are not compicated things, tcp connection need to be
modified a little and udp redirections need to be put dynamically.

I can code it eventually, but I'll need at least help from somebody showing
me how can I put my function in the chain working on tcp connection and how
to insert/delete udp redirections (well... a little tricky redirections).



Waiting to here from you,
Slawek


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