Laurent,

I was able to get it to work...

http://www.myhip.com/walk.html

I had to crop the gif images (I used jasc animation editor). By
cropping out the extra white space and limiting the colors to just b/
w, the final image is now less than 2meg decoded.


On Nov 26, 7:31 am, awaybbl <[EMAIL PROTECTED]> wrote:
> I've had problems with animated gif ever since 1.0, and have submitted
> numerous bug reports to Apple, but they fall on deaf ears.
>
> Bottom line, their rules state that the unencoded image size must be
> less than 2megabytes of memory. Keep in mind that the file size of 16K
> in your example is the encoded size, and it gets expanded to the
> unencoded size by the browser.
>
> try recreating the image as a smaller image (don't just change the
> width/height tags). I've found that images smaller than 256px high
> sometimes work. But best yet, find a tool that can display to you what
> the unencoded image size is.
>
> On Nov 26, 3:16 am, Vinch <[EMAIL PROTECTED]> wrote:
>
> > Animated GIF don't work on Safari/iPhone. It only displays the first
> > image...
>
> > On Nov 24, 5:32 pm, Laurent Sauerwein <[EMAIL PROTECTED]> wrote:
>
> > > I have a tiny 16k animated GIF that is not looping.
>
> > >http://www.notsofast.mobi/pages/walk.html
>
> > > Is that a Safari Mobile problem? It can't be the size of the file  
> > > because it's only 16k and working fine in all desktop browsers.
>
> > > ___________________
> > > Sent from my iPhone
> > > ___________________
> > > Laurent Sauerwein
> > > Currently in South India
> > > +91 904 765 00 44
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