I don't really see the point of using SVG to render an image.
The fact that the Android team choose not to support images in SVG is on
purpose: it's heavier than plain image, where weight is the big point for
mobile.
Instead of SVG, i would use a JS to detect screen resolution and switch to SD /
HD images.
R.
Le 8 juil. 2010 à 20:04, Jonathan Hawkes a écrit :
> I'm trying to write a web app that works in both Android and iPhone. I wanted
> to use SVG images so that they would scale well. I have just found that
> Android WebKit does not support SVG, so I wanted to have a fallback PNG for
> Android. I first tried using the <OBJECT> tag, but that makes the image lose
> transparency for some reason. I also tried multiple CSS rules:
>
> div.logo {
> background:url(/images/logo.png) no-repeat scroll center center;
> background-image:url(/images/logo.svg);
> height:115px;
> }
>
> But Android WebKit still picks up on the second rule even though it can't
> support it. Any ideas?
>
> Thanks!
>
>
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