Why?  The responder can remember that generation 8 had a 20-bit difficulty 
level. If the attack then gets worse, than generation 9 is created with a 
23-bit difficulty level.

The responder needs only remember the generation and associated difficulty 
level.

> On Dec 4, 2014, at 1:07 AM, Graham Bartlett (grbartle) <grbar...@cisco.com> 
> wrote:
> 
> 
> If the 1 byte 'difficulty level' has become the 'puzzle id', could we
> break the 1 byte into two 4 bits?
> 
> 1st 4 bits is 'puzzle/generation id', next 4bits is 'difficulty level',
> this allows for 16 cycles for when every secret changes and still allows
> 16 levels of puzzles..
> 
> (just a thought as if the difficulty level disappears you loose the
> ability to set a the hardness of the puzzle)
> 
> 
> On 03/12/2014 16:01, "Yoav Nir" <ynir.i...@gmail.com> wrote:
> 
>> 
>>> On Dec 3, 2014, at 5:44 PM, Valery Smyslov <sva...@gmail.com> wrote:
>>> 
>>> Hi Scott,
>>> 
>>> this is almost identical to what I proposed in my original e-mail,
>>> if you substitute "difficulty level" with "puzzle id².
>> 
>> Or call it ³generation id², and increment it whenever you generate a new
>> secret and/or change the difficulty level.

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