GJL commented on a change in pull request #9860: [FLINK-14331][runtime] Reset
vertices right after they transition to terminated states
URL: https://github.com/apache/flink/pull/9860#discussion_r333504071
##########
File path:
flink-runtime/src/main/java/org/apache/flink/runtime/scheduler/DefaultScheduler.java
##########
@@ -211,7 +215,8 @@ private Runnable restartTasks(final
Set<ExecutionVertexVersion> executionVertexV
}
private CompletableFuture<?> cancelExecutionVertex(final
ExecutionVertexID executionVertexId) {
- return
executionVertexOperations.cancel(getExecutionVertex(executionVertexId));
+ return
executionVertexOperations.cancel(getExecutionVertex(executionVertexId))
+ .whenComplete((Object ignored, Throwable t) ->
executionSlotAllocator.cancel(executionVertexId));
Review comment:
Can you elaborate on why it is important that the slot allocation is
cancelled right after `executionVertexOperations.cancel()`? Why not before? For
example:
```
executionSlotAllocator.cancel(executionVertexId);
return
executionVertexOperations.cancel(getExecutionVertex(executionVertexId));
```
I suppose the slot allocation cancellation is moved out of
`allocateSlotsAndDeploy(...)` so that it happens earlier?
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