zhaih commented on code in PR #12050:
URL: https://github.com/apache/lucene/pull/12050#discussion_r1061976538


##########
lucene/core/src/java/org/apache/lucene/util/hnsw/HnswGraphBuilder.java:
##########
@@ -143,10 +148,64 @@ public OnHeapHnswGraph build(RandomAccessVectorValues 
vectorsToAdd) throws IOExc
     return hnsw;
   }
 
+  /**
+   * Initializes the graph of this builder. Transfers the nodes and their 
neighbors from the
+   * initializer graph into the graph being produced by this builder, mapping 
ordinals from the
+   * initializer graph to their new ordinals in this builder's graph. The 
builder's graph must be
+   * empty before calling this method.
+   *
+   * @param initializerGraph graph used for initialization
+   * @param oldToNewOrdinalMap map for converting from ordinals in the 
initializerGraph to this
+   *     builder's graph
+   */
+  public void initializeFromGraph(
+      HnswGraph initializerGraph, Map<Integer, Integer> oldToNewOrdinalMap) 
throws IOException {
+    assert hnsw.size() == 0;
+    float[] vectorValue = null;
+    BytesRef binaryValue = null;
+    for (int level = 0; level < initializerGraph.numLevels(); level++) {
+      HnswGraph.NodesIterator it = initializerGraph.getNodesOnLevel(level);
+
+      while (it.hasNext()) {
+        int oldOrd = it.nextInt();
+        int newOrd = oldToNewOrdinalMap.get(oldOrd);
+
+        hnsw.addNode(level, newOrd);
+
+        if (level == 0) {
+          initializedNodes.add(newOrd);
+        }
+
+        switch (this.vectorEncoding) {
+          case FLOAT32 -> vectorValue = vectors.vectorValue(newOrd);
+          case BYTE -> binaryValue = vectors.binaryValue(newOrd);
+        }
+
+        NeighborArray newNeighbors = this.hnsw.getNeighbors(level, newOrd);
+        initializerGraph.seek(level, oldOrd);
+        for (int oldNeighbor = initializerGraph.nextNeighbor();
+            oldNeighbor != NO_MORE_DOCS;
+            oldNeighbor = initializerGraph.nextNeighbor()) {
+          int newNeighbor = oldToNewOrdinalMap.get(oldNeighbor);
+          float score =
+              switch (this.vectorEncoding) {
+                case FLOAT32 -> this.similarityFunction.compare(

Review Comment:
   Oh ok, I see. Initially I thought the neighbor ordering is for searching but 
seems that is not the case. Is this sorted order only used for calculating 
diversity easier?
   Anyway that can be a later topic and I think we can live with the existing 
logic for now



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