benwtrent commented on code in PR #14256:
URL: https://github.com/apache/lucene/pull/14256#discussion_r1967569988
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lucene/core/src/java/org/apache/lucene/util/hnsw/HnswGraphBuilder.java:
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@@ -229,25 +230,32 @@ public void addGraphNode(int node,
UpdateableRandomVectorScorer scorer) throws I
// NOTE: the entry node and max level may not be paired, but because we
get the level first
// we ensure that the entry node we get later will always exist on the
curMaxLevel
int[] eps = new int[] {hnsw.entryNode()};
+ float[] epsScores = new float[] {scorer.score(eps[0])};
// we first do the search from top to bottom
// for levels > nodeLevel search with topk = 1
GraphBuilderKnnCollector candidates = entryCandidates;
for (int level = curMaxLevel; level > nodeLevel; level--) {
candidates.clear();
- graphSearcher.searchLevel(candidates, scorer, level, eps, hnsw, null);
+ graphSearcher.searchLevel(candidates, scorer, level, eps, epsScores,
hnsw, null);
+ epsScores[0] = candidates.queue.topScore();
eps[0] = candidates.popNode();
}
// for levels <= nodeLevel search with topk = beamWidth, and add
connections
candidates = beamCandidates;
NeighborArray[] scratchPerLevel =
new NeighborArray[Math.min(nodeLevel, curMaxLevel) -
lowestUnsetLevel + 1];
+ int epCount = eps.length;
for (int i = scratchPerLevel.length - 1; i >= 0; i--) {
int level = i + lowestUnsetLevel;
candidates.clear();
- graphSearcher.searchLevel(candidates, scorer, level, eps, hnsw, null);
- eps = candidates.popUntilNearestKNodes();
+ graphSearcher.searchLevel(candidates, scorer, level, eps, epsScores,
epCount, hnsw, null);
+ candidates.popUntilNearestKNodes();
+ eps = ArrayUtil.growExact(eps, candidates.size());
+ epsScores = ArrayUtil.growExact(epsScores, candidates.size());
+ epCount = candidates.size();
+ candidates.collectNodesAndScores(eps, epsScores);
Review Comment:
Yes, we were recalculating entry point scores every time we add a node to a
layer.
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