hi,

I think that the simplest solution is to use the dll proxy.

Have you tried?

Best,
Scuri


On 12/4/12, Alvaro Fuentes <mtc.fuen...@gmail.com> wrote:
> I have problems to build IUP. I can't use the precompiled files because
> theirs are dinamically linked against lua5.1.dll, and all the other modules
> that i'm using are linked with lua51.dll (includig the luaJIT itself), so i
> have a nasty mess with the naming.
>
> Trying to build IUP, hoping to change the link target, but i've stuck with
> de first step, build IM, because i followed the general guide, but the
> process throw me an error before starts: "Tecmake: error, g++ not found.
> Dependencies can not be built".
>
> This is run in a Windows 7 x64 Box, with Windows SDK (VC10 x64) and Cygwin
> (with g++ x64) installed, and using the Windows SDK command prompt, under
> the following environment:
>
> setenv /64 /release
> set PATH=%PATH%;X:\toolkit\artifacts\cygwin\bin
> set VC10=C:/windows_sdk
> set VC10SDK=%VC10%
> set TEC_UNAME=vc10_64
>
> Why Tecmake check for g++ availability, if i'm using VC10?
> Is there another solution for this problem: Using LuaJIT, IUP and other
> modules mixing the dll naming, without copy the dll itself?
> What about de dll proxy? Its compatible with LuaJIT?
>
> Thanks in advance.
>
> --
> Alvaro Patricio Fuentes Zurita.
> Analista Programador Computacional.
> DuocUC.
>

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