Ok. Now I understand your problems.

  But I need larger screenshots that include other windows too. So I can
compare and see the IUP window boundaries.

  Later today I will run your code here in Ubuntu so we can compare the
screenshots.

Best,
Scuri


On Tue, Nov 24, 2015 at 2:00 PM, Grieb <[email protected]> wrote:

> Well, I though a image would worth a thousand words... but no... ;)
>
> The problem is that, for some reason, the window is not big enough for
> the elements.
>
> In example2_3 (from the tutorial) we should see a full button, no? But
> the window is smaller than the button (it's right and bottom part are
> cut off)! Nothing done, just compiled and executed the example, I would
> expect a window like the one in the documentation. Where the button is
> fully visible, not like the image I sent.
>
> Worst, if I add a simple menu to this example the button is partly over
> the menu (the top part of the button), with is completely unacceptable.
>
> Just as a reminder, I'm using gtk 3.8.2.
>
> Am I a bit more clear now?! I find it difficult to describe images.
>
> Thanks,
>
> Grieb.
>
> On Tue, 24 Nov 2015 13:37:01 -0200
> Antonio Scuri <[email protected]> wrote:
>
> >   Sorry but even with the screenshots I still couldn't understand the
> > exact problem you have. Are the diagonal stripes?
> >
> > Best,
> > Scuri
> >
> >
> > On Tue, Nov 24, 2015 at 12:42 PM, Grieb <[email protected]> wrote:
> >
> > > Hi, me again! ;)
> > >
> > > Now that I went a bit more in detail on my interface I noticed I'm
> > > having some kind of error in the IUP natural size calculation...
> > >
> > > To make it simple, just look at the result of example2_3.c without
> > > any changes (attachment: example2_3.png).
> > >
> > > If I then add a menu (attachment: menu_example2_3.c) it gets worse,
> > > look (attachment: menu_example2_3.png).
> > >
> > > Am I missing something here?
> > >
> > > Thanks for your support!
> > >
> > > Grieb.
> > >
> > >
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Design, debug & build mobile apps & 2D/3D high-impact games for multiple OSs.
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