On 1/12/17, Andrew Robinson <arobinso...@cox.net> wrote: >>I think your understanding of NULL and nil is completely wrong here >>and you are creating a straw-man. As I already explained, both are >>defined as 0. There is no difference to the computer. > > You are wrong here, and I think that says all I need to say about the rest > of > your "argument". Nil is defined as an object, and null as a zero. Read all > about it here: > http://www.codingexplorer.com/swift-optionals-declaration-unwrapping-and-binding/ > > You don't unwrap or bind strings, you unwrap or bind objects. A nil object > represents an object which has not been instantiated. It is not zero and > never > has been. > > Best Regards, > > Andrew >
You are lost in the abstraction layer and are missing what’s actually going on at the machine level. Let me spell it out for you: - Cocoa/CocoaTouch is implemented in Objective-C. - I’m implementing the IUP backend in Objective-C. - Objective-C is a pure superset of C. In objc.h: nil is defined as: # define nil __DARWIN_NULL In C, NULL is generally provided by stddef.h, which goes into platform headers. This will lead you to sys/_types/_null.h #define NULL __DARWIN_NULL See? Both nil and NULL are the same. In sys/_types/_types.h, you’ll find the definition for _DARWIN_NULL #define __DARWIN_NULL 0 See? The value is 0. Thanks, Eric ------------------------------------------------------------------------------ Developer Access Program for Intel Xeon Phi Processors Access to Intel Xeon Phi processor-based developer platforms. With one year of Intel Parallel Studio XE. Training and support from Colfax. Order your platform today. http://sdm.link/xeonphi _______________________________________________ Iup-users mailing list Iup-users@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/iup-users