I get a nok6610 which also works per pixel but I have only tried the
3310 so
it will give me much more insight to have tried more than just one
display

When I decided to use a cache with 3310 to draw on I was thinking of a
buffer
just big enough to do the work. After all a screen size buffer with a
low and high
pointer i essentially the same. I would also save space but give a
little more work

Paul

On 16 Dec., 03:05, mattschinkel <[email protected]> wrote:
> Here's a sample code block for my font library. It does allow you to
> use more then one font.
>
> -- setup fonts
> const byte FONT_MORE_THEN_ONE = TRUE -- use more then one font
> const byte FONT_BIT_DIRECTION = FONT_TOP_RIGHT_HORIZONTAL -- see
> constants_jallib.jal
> const byte FONT_AUTO_WRAP = TRUE -- auto wrap text at end of screen
> --
> include glcd_font -- include the font library
> --
> -- choose some fonts
> alias FONT_1        is FONT_8x12_TOP_RIGHT_HORIZONTAL_NO_NAME
> alias FONT_1_WIDTH  is FONT_8x12_WIDTH
> alias FONT_1_HEIGHT is FONT_8x12_HEIGHT
> --
> -- set your current font
> font_number = 1  -- select your font number
> font_width  = FONT_1_WIDTH  -- must match current font width
> font_height = FONT_1_HEIGHT -- must match current font height
>
> I currently use a font draw procedure within my GLCD specific library
> since I write pixels in blocks. One generic procedure may be created
> to draw text pixel by pixel, instead of in blocks like my GLCD since
> my glcd can also draw pixel by pixel (slower).
>
> Matt.

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