Hi, I have developed an application that generates images by drawing on an offscreen BufferedImage, then writing that image out to disk in Targa format (the image is never displayed on the screen). Right now I am instantiating the BufferedImage with an imageType of BufferedImage.TYPE_INT_RGB. This works fine, but I'm wondering if I could get a performance increase by using a different type, such as the platform native type (is there such a thing?) or the internal type used by Java2D. Is there a preferred imageType to use for best performance? I'm trying to avoid converting the RGB values back and forth. Thanks, Todd Klaus ===== -- Todd Klaus TerraScene website: http://www.howintheworld.com/terrascene __________________________________________________ Do You Yahoo!? Yahoo! Photos -- now, 100 FREE prints! http://photos.yahoo.com =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA2D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
