Hi,

I have developed an application that generates images by drawing on an
offscreen BufferedImage, then writing that image out to disk in Targa format
(the image is never displayed on the screen).  Right now I am instantiating the
BufferedImage with an imageType of BufferedImage.TYPE_INT_RGB.  This works
fine, but I'm wondering if I could get a performance increase by using a
different type, such as the platform native type (is there such a thing?) or
the internal type used by Java2D.  Is there a preferred imageType to use for
best performance?  I'm trying to avoid converting the RGB values back and
forth.

Thanks,
Todd Klaus




=====
--
Todd Klaus
TerraScene website: http://www.howintheworld.com/terrascene

__________________________________________________
Do You Yahoo!?
Yahoo! Photos -- now, 100 FREE prints!
http://photos.yahoo.com

===========================================================================
To unsubscribe, send email to [EMAIL PROTECTED] and include in the body
of the message "signoff JAVA2D-INTEREST".  For general help, send email to
[EMAIL PROTECTED] and include in the body of the message "help".

Reply via email to