Hi,
  I read the article "Java2D/JOGL Interoperability" by Chris Campbell at
http://weblogs.java.net/blog/campbell/archive/2005/09/java2djogl_inte_1.html

  I use Mustang b86 on Windows XP. Because Mustang uses DirectX for hardware 
acceleration on Windows, if use JOGL's GLJPanel on Windows, will the DirectX 
pipeline conflict with the OpenGL pipeline? Does the efficiency of the OpenGL 
pipeline become slower?
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http://forums.java.net/jive/thread.jspa?messageID=121213

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