Hi, I read the article "Java2D/JOGL Interoperability" by Chris Campbell at http://weblogs.java.net/blog/campbell/archive/2005/09/java2djogl_inte_1.html
I use Mustang b86 on Windows XP. Because Mustang uses DirectX for hardware acceleration on Windows, if use JOGL's GLJPanel on Windows, will the DirectX pipeline conflict with the OpenGL pipeline? Does the efficiency of the OpenGL pipeline become slower? [Message sent by forum member 'ylzhao' (ylzhao)] http://forums.java.net/jive/thread.jspa?messageID=121213 =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA2D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".