Hi Scott,
sorry for the late reply. I spent a few days in Bulgaria with my family
and needed some time to catch up to recent events (I did not expect the
ComboBox bug to generate that much noise, but it looks like you guys
found the best solution possible).
Other than Chris, after thinking again about my initial idea, I do not
think that CompoundComposite will ever work the way I thought it would,
and I think we should simply forget about this idea. I conducted some
tests and found that this is the wrong approach (but I still may be
wrong). On the other hand, the setAlpha() method with having the
RepaintManager handle the this through intermediate images seems to be
a great idea, since this is probably what people will be need in most
of the cases (you can expect a bunch of people trying to mimic some of
the Vista effects with Java at the beginning of 2007).
One important question that should be asked is in what way people will
use Composites in future, and if the setAlpha() method will in some way
comflict with these usages. For example, what if the developer decides
to set an alpha composite inside a paintComponent() method to paint an
icon translucently. Will this work as expected? If so (and I understood
from Chris' explanation that it will), the setAlpha() method is just
what I (and I suspect others as well) need.
Cheers
Jan
P.S.: Chris, thanks for the extensive information, very interesting
read.
Scott Violet wrote:
Hi Jan,
I wanted to get feedback from you on JComponent.setAlpha. Does Chris's
explanation of how JComponent.setAlpha would work make sense? Is it
what you are after?
Thanks,
-Scott
Hi Jan,
This is an interesting proposal. It's also timely in that we've
recently been discussing the possibility of adding a
JComponent.setAlpha() (or similarly named method), and you touch upon
some issues that came up in that discussion.
Swing and Java2D developers have certainly run into this issue before,
and our advice has typically been to use "intermediate images" [1] to
achieve your effect. Using this approach, you can isolate parts of
your rendering routine that might use a different composite or alpha
value than other parts of your routine. Taking your example, you
could make this work by doing the following:
Composite myComposite = createMyComposite();
Composite originalComposite = g2D.getComposite();
BufferedImage img = ...;
Graphics2D gimg = img.createGraphics();
paintALot(gimg);
gimg.dispose();
g2D.setComposite(myComposite);
g2D.drawImage(img, ...);
g2D.setComposite(originalComposite);
This works well most obviously in the SrcOver case (which I'd say is
the 95% scenario), but it can work for other types of compositing as
well. The downside of course is that it requires a lot of manual
intervention on the part of the developer, and what if paintALot() is
in some library that isn't under the developer's control? Before you
know it, tin-hat paranoia takes hold and you're applying this
technique all over your code, even when it's not necessary :)
The SVG spec has something called "group opacity" [2], which is very
similar to what I describe above, and probably very similar to the
functionality that (I think) you're looking for. Here's a quote from
section 14.5 of the SVG spec:
"Object/group opacity can be thought of conceptually as a
postprocessing
operation. Conceptually, after the object/group is rendered into an
RGBA
offscreen image, the object/group opacity setting specifies how to
blend
the offscreen image into the current background."
The SVG authors were going for that 95% scenario that I described
earlier, in that the blending used is essentially SrcOver with a
varying "opacity" value. Again, the nice thing here is that you can
have lots of subelements within a group that each have different
(individual) opacity settings, and then the "group opacity" setting is
applied to that entire group (the conceptual image). This is the
combination effect that (I believe) you are seeking.
This also happens to be the approach that we're leaning towards if/
when we implement JComponent.setAlpha(). The benefit here is that
Swing's RepaintManager will essentially be doing all that dirty work
that I showed earlier (with intermediate images behind the scenes as
necessary). Going back to your original example, it should be as
simple as calling label.setAlpha(0.5f), which will work equally well
whether the content of the label is painted full opaque, or with
translucent elements, as in your example. Either way, you'll get the
results you're looking for, with minimal fuss. We'll need to specify
this method, hopefully with pictures, so that developers understand
what it really means to "set the opacity/alpha of a component", but
right now we're aiming in this direction since it seems to solve the
95% case.
As an aside, JXPanel today uses the naïve approach, and basically
calls g.setComposite(SrcOver(alpha) at the top of its paint() method.
This of course will work for the most simple scenarios, but it won't
work for anything more complicated, like your example. You can
achieve some "interesting" effects using JXPanel, most of which are
incorrect, but anyway... :)
Okay, so I'm rambling, and I haven't even gotten to your
CompoundComposite proposal yet. I think that CompoundComposite could
probably work as you describe, where the compose() methods are chained
together, and you'd probably end up with the desired effect. My main
concern with this approach is performance: we almost never use
Composite.createContext() directly, but instead bypass it altogether
with accelerated loops. If we had to fall back on createContext() and
compose() for each operation, performance would suffer. I suppose we
could find a way around this, maybe analyze the individual Composites
within a CompoundComposite, and maybe collapse them if they're simple
(like if you're trying to chain two SrcOver's together). Regardless,
even if you could get all of this working and spec'd out properly, the
conceptual model may be difficult for developers to understand. At
least, it's not quite as straightforward as comp.setAlpha().
Anyway, I hope that somewhere in here I've answered your questions
sufficiently. I also hope that the setAlpha() method that's on the
table for JDK 7 will solve the most common cases. Going forward, if
we decide to add SVG and/or a "layers" API (for which Romain pines),
it seems that both would fit in well conceptually with the "group
opacity" and setAlpha() approaches. Thoughts?
Thanks,
Chris
[1] Chet doesn't necessarily talk about the compositing issues here,
but he does describe the general intermediate image approach:
http://java.sun.com/developer/technicalArticles/Media/intimages/
[2] http://www.w3.org/TR/SVG/
masking.html#ObjectAndGroupOpacityProperties
On Oct 6, 2006, at 6:19 AM, Jan Bösenberg (INCORS GmbH) wrote:
This is just a thought that I had yesterday
when I used the
AlphaComposite class, but I thought it may be worth sharing with you:
Setting a composite when painting on java.awt.Graphics2D object is
usually done like this:
Composite myComposite = createMyComposite();
Composite originalComposite = g2D.getComposite();
g2D.setComposite(myComposite);
paintALot(g2D);
g2D.setComposite(originalComposite);
Just yesterday I decided that this will not work in some cases.
Imagine
you want to create a fancy effect by making a translucent panel. To
achieve this you set an AlphaComposite.SrcOver with 0.5f alpha
parameter
in the panel's paintComponent() method . On that panel you have a
bunch
of labels with html text. You decided that if a label is disabled, it
should be translucent, using an AlphaComposite.SrcOver with 0.5f
alpha.
This works well on a normal panel, but with our fancy translucent
panel
the disabled text will suddenly look exactly the same as the enabled
text (both will be translucent with alpha 0.5). The reason is simply
that the composites are replaced, while they should be combined to get
the desired effect.
If you look at Romain Guy's recent blog entries, you will see that
using
Composites will be used more frequently, and sooner or later someone
will run into a problem similar to the one I described. The solution
would be to have a class CompoundComposite, that simply takes two
Composite objects in the constructor. The code from the beginning
would
then look like this:
Composite myComposite = createMyComposite();
Composite originalComposite = g2D.getComposite();
if (originalComposite != null) {
CompoundComposite compoundComposite = new
CompoundComposite(originalComposite, myComposite);
g2D.setComposite(compoundComposite);
} else {
g2D.setComposite(myComposite);
}
paintALot(g2D);
g2D.setComposite(originalComposite);
Since I do not know too much about the inner workings of Java2D, but I
would like to know if it is possible at all to create a class that can
combine two arbitrary Composites. Maybe it is very simple. What if its
createContext() method creates a CompundCompositeContext with a
CompositeContext from each of the simple Composites (created by
calling
the simple Composites' createContext() method). The
CompundCompositeContext's compose() method would then call the
compose()
method of each of the simple CompositeContexts.
What do you think? Am I on the right track? And if so, should this
always be used when working with Composites? And if so, should
CompoundComposite maybe be added to the java.awt package?
Just for the record, a similar problem exists for the AffineTransform,
but here the concatenate() method in the AffineTransform does what my
proposed CompoundComposite class would do.
Cheers,
Jan
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