I've written an application that loads an image and draws a repeated grid of 
this image to the screen like a chessboard.  When I use a jpeg or a png (with 
no transparency) I can draw 1000 of these instantaneously (or at least fast 
enough for my purposes).  When I use a transparent image (for example I am 
testing with a coloured ball on a white background and then the same ball but 
with 'no' background), it takes approximately 17 seconds to draw the final 
image (of 1000 balls).  This is a program that I was working on some time ago 
and as I remember it, it worked fine.  Since I last used it I have reinstalled 
my OS and put on a newer version of NetBeans (and JDK).  Is this a known 
problem or is there something else going on here?

I am running Windows XP.  The image I was testing with is 185 x 185 pixels (so 
not big).

I essentially load the file and create a copy (as it is used elsewhere),

// Create an exact copy of the buffered image
        WritableRaster raster = shapeImage.copyData( null );
        BufferedImage shapeImageCopy = new BufferedImage( 
shapeImage.getColorModel(), raster, shapeImage.isAlphaPremultiplied(), null );


then I do an affine transform to get it the right size and then...

        // Draw the image onto the canvas
        g.drawRenderedImage(shapeImage, affine_scale);

The problem is purely with transparent png's but I need to use these!  As I 
said, for jpeg and non-transparent pngs everything is absolutely fine.
[Message sent by forum member 'olly_olly' (olly_olly)]

http://forums.java.net/jive/thread.jspa?messageID=204839

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